SPEED
0
knots
ALT
0
ft
HDG: 000°
THROTTLE
0
%
Pitch: 0° | Roll: 0° | VS: 0 ft/min
G: 1.0 | AoA: 0°
⚠ STALL ⚠
CRASH!

NANOFLIGHT

Realistic Flight Simulator Manual

// CONTROLS

Key Action
W / Pitch Down (push nose down)
S / Pitch Up (pull nose up)
A / Roll Left (left wing down)
D / Roll Right (right wing down)
Q Yaw Left (rudder left)
E Yaw Right (rudder right)
Shift Increase Throttle
Ctrl Decrease Throttle
Space Auto-Level (stabilize aircraft)
R Reset Flight Position
H Toggle This Help Screen

// FLIGHT PHYSICS

Lift & Airspeed

Your aircraft generates lift based on airspeed and angle of attack. Faster flight = more lift. If you slow down too much, you will stall and lose altitude rapidly.

Angle of Attack (AoA)

The angle between your wings and the oncoming air. Pulling up increases AoA, generating more lift - but only up to a point. Exceed the critical angle (~15°) and airflow separates from the wings, causing a stall.

STALL WARNING: When AoA turns yellow/red and you feel camera shake, you are approaching or in a stall. To recover: push the nose DOWN, add throttle, and let speed build before pulling up again.

Ground Effect

When flying within one wingspan of the ground (~12m), you'll experience extra lift. This makes landing approaches feel "floaty" - a realistic phenomenon exploited by real pilots.

Engine Response

The engine takes about 2 seconds to spool up or down. Throttle changes aren't instant - plan ahead!

Propeller Torque

At high power settings, the spinning propeller creates a torque effect that tends to roll the aircraft left. Use right aileron to compensate during takeoff and climb.

Control Effectiveness

Flight controls are more effective at higher speeds. At low speed, you'll notice sluggish response - this is realistic. Maintain adequate airspeed for crisp control.

Stability

The aircraft has natural stability - it tends to return to level flight if you release the controls. There's also weathervaning (nose wants to point into the wind) and dihedral effect (helps maintain wings level).

// HUD INSTRUMENTS

Speed (knots) Indicated airspeed. Keep above 60 knots to avoid stall. Normal cruise: 80-120 knots.
Altitude (ft) Height above sea level. Terrain varies, so watch for mountains!
VS (ft/min) Vertical speed. Positive = climbing, negative = descending. Aim for 500-1000 fpm in climbs.
Heading (HDG) Compass direction 0-360°. North=0°, East=90°, South=180°, West=270°.
Artificial Horizon Blue = sky, Brown = ground. The line shows your pitch and roll attitude.
G-Force Load factor. 1G = normal flight. Turns increase G. Green is safe, yellow is high, red is dangerous.
AoA (degrees) Angle of attack. Green = safe, Yellow = approaching stall, Red = stalled.
Slip Ball Shows coordination. Centered = balanced flight. Ball left = slipping, ball right = skidding. Use rudder to center it.
Throttle (%) Current engine power. 100% = full power, 0% = idle.

// FLYING TIPS

Pro Tip: Real pilots say "pitch for airspeed, power for altitude." If you're too slow, push the nose down. If you're too low, add power. These work together!

// ENVIRONMENT

The simulation includes realistic environmental factors:

Press H or click the HELP button to close this screen and fly!